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It keeps scenes and characters fresh, and puts a spin on what fans can expect. From that narrative perspective, also, whilst these famous faces each have their traits and personalities established from their previous titles, they are built with the world of Grymoire in mind as real people living in this world, instead of having been swept up and teleported in à la Dissidia: Final Fantasy. Of course, Cloud, Tidus and Lightning all appear, but there are welcome roles for so many other overlooked and oft-forgotten characters from games gone by, including spin-offs, which are all worked into the story in ways that make sense.
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What's so pleasing about those that make appearances is that it isn't just the obvious ones that make the cut.
#World of final fantasy vita series#
As might be guessed by the title alone, World of Final Fantasy merges many of the iconic places and characters of the series into the core of the game, oftentimes with a slight twist on what fans will have previously come to recognise. Amnesia-of course! Such a cliché has been used throughout the Final Fantasy series, and it once again sets up the scenario here, forcing both protagonists to jump through a portal into the world of Grymoire to uncover their secrets and set out on a quest to capture monsters to rediscover their previous legendary status as supreme Mirage Keepers. With the sudden appearance of the mysterious Enna Kros one morning, the siblings are told that there is much about their pasts that they have forgotten-namely their important roles in an age gone by and details about their mother. The quest follows twins Reynn and Lann, living a solitary life in Nine Wood Hills, where time seemingly doesn't pass. Whilst Wait does make things that bit easier, it also allows for that proper turn-based element to take centre stage if that is what is preferred. Crucially, there is even the option to put the ATB into Active or Wait modes, with the former meaning commands are input in real-time whilst enemies make their moves, and the latter pausing play as players pick and choose their selections. This Square Enix and Tose collaboration is in stark contrast to the realistic and action-oriented brotherly road trip that has finally seen release, and goes right back to its old-school roots, with the fan-favourite Active Time Battle system popularised in the Super NES era of Final Fantasy titles returning to satisfy turn-based enthusiasts. Disillusioned or uninterested in Final Fantasy XV? Then World of Final Fantasy may be exactly what you're looking for.